To our Community, Thank you. Thank you for your years of support. You've been with us every step of the way, sharing in our challenges, encouraging us to make City of Heroes better, more than everyone else thought it could be. We couldn't have come this far without you. I implore you all, focus on the good things of CoH and Paragon Studios. Don't dwell on the "how" or the "why", but rather join us in celebrating the legacy of an amazing partnership between the players and the development team.
Of the gameplay, "Well you of course fought enemies, starting from street thugs, who will come at you with guns and baseball bats, and work your way up the villain chain. There were trainers you would see so you could level up your heroes powers. You chose two sets, which depended on your archtype. Like Corrupters, which was a Villain archtype, got to chose a ranged attack, and a ranged support set. ... As you got higher in levels, you'd face things that could throw nasty powers right back at you."
Describing the quests, "In the early days the quests were pretty repetitve, though they did give you some story to link them to help out. Go here... smack that around. Come talk to me again, typical MMO fare. As the game progressed they created new parts of the city with their own enveloping story. You could stay in one zone... and do the arcs from different contacts there, and it would all be all one continuing story as you worked your way to whatever was menacing that zone. That's really when City of Heroes got it's own flavor, and really started to shine.
"There was a zone called Croatoa. It dealt with Fae and supernatural things. Witches, Redcaps, Werewolves, Ghosts, and Plant monsters with Jack 'o lanterns for heads. It inspired me to make more than one character with roots in magic or connections to the Fae. There was even a Nessie-like monster in the lake called Sally."
"My Storm/Elec Defender ... I remade her as an Ice/Storm Corrupter. She's level 32, and still hasn't gotten her first debt badge. She still exists. When the Servers Close down on Nov 30th, I'll be on her, standing next to Miss Liberty. Probably bawling my little mousie eyes out."
As to why the game was closing, "Rumors run from. 'NCSoft is a bunch of asshats,' to 'They wanted to cut CoH and Paragon before it went into the red,' and 'They couldn't renew the CoH License.' "
"I've been with City of Heroes, on and off admittedly, since Issue 1. They're in Issue 23 right now, and were gearing to Issue 24. I played for 5 years. It was the best Super Hero MMO they ever released, and it pains me to see it go. I've cried twice now, all the friends I made, all the stories I told with my characters, and some that were just beginning to tell their stories. It was an amazing run, and I thank Paragon Studios for the years they put into it. The Love, the devotion, and the time. No other MMO I've ever played had that sense of family."
Lexi wasn't the only resident whom played the game. Ranchen Weidman explained she did too, "CoH was fun, still is. But I doubt I'll be playing any more of it (now) that it's closing."
Top image from cityofheroes.com